freebs2 said:
No, th fact that a lot of user generated levels were made doesn't mean, the LBP editor is a good one. After all you consider irrilevant the fact that 10times more people are playing Super Mario instead of LBP. Imo, if you want to judge an editor you have to consider its capacity and its efficienty. If you consider capacity LBP editor is good, but on the other hand you can learn to use a simple tool like Gamemaker which is more capable and it's not really that hard to learn with a tutorial. If you consider its efficiency, as I said before, there is something wrong if a buch of random programmers on the internet can make an editor for Super Mario which is easier and quicker to use than the editor made by the AAA production. As for the challange. Is NSMB more challenging than LBP? Yes. Can NSMB can be considered, in general, a challenging game? No. To be clear, I don't think NSMB is anywere close to be perfect. (for instance I think both Super Meat Boy and DKCR are better in single player) Still even tought it's not really challaging it is fine in any other aspect that make a platformer a good one. It has a fine control response, it has good level designes and, even tought it's quite easy to beat, it has an evident lerning curve (you can see it perfectly when you play multiplayer in coin battle mode). LBP isn't good in any of these departments. |
yes just because millions of levels were created on doesnt mean its a good one. but you forgot the fact that its level editor was once of the main reasons its one tons of awards, its level editor is one of the main reasons its a great game, and the quality and creativity that the user generated levels have is a testament to the editors quality. and say about obout littlebigplanets level desinges? and i never had a single problem with littlebigplanets control response, i have no idea where your bringing that from









