HoloDust said:
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The Cell would fare much better than the GFLOPS number suggests. The GPU achieves this with a bunch of brute force FP units - they have very limited memory access and can't work together on one thread or take normal-looking code. It's like you have a computer on every asteroid in the solar system and they can only communicate by flashing a single LED to each other.
Cell was much more CPU-like in memory access, many fewer threads were needed.
Cell was good at FP-heavy normal code. Unfortuantely game computing is INT-heavy and game graphics work best on a GPU. It's still THE best at what it does best, but it was never suitable for a game console.
Also remember the Cell was designed at 90nm. We will have 28nm in 2013, which will have ~24x the transistor density and so 24x the performance. Allowing for losses, Sony could put 16 Cells for the PS4 CPU and still be able to sell it.







