Darc Requiem said:
gergroy said:
theRepublic said:
After reading a bunch of shitty incomplete articles, I think I might have figured it out. SK licensed the UE3 engine for future games, including Too Human. Epic missed the deadline on providing the complete engine, and never provided promised features. SK had to modify the engine to get it working as they needed with Too Human. This is legal under the licensing agreement, and becomes the property of SK. However, Epic's original parts of the code remain Epic's property. SK stupidly decided to stop paying licensing fees, which is where they really got themselves in trouble. That is what ended up losing them the lawsuit.
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The whole broken engine is what i dont understand. Tons of other developers were using unreal engine at the time without any problems. Silicon Knights were just so incompetent that they couldnt figure it out.
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That's not true most third party devs had technical issues in their first UE3 games. The PS3 was hit hardest and some games were ended up cancelled altogether.
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Like who? Ignoring PS3 all together since this is an Xbox 360 only game, who are you talking about? The Unreal engine has always worked better on the 360, so that is what I don't understand about this. Games were coming out right and left using the unreal engine WAY before Too Human came out.
Silicon Knights wasn't saying that the engine had some technical issues, they were saying it didn't work at all. How can Silicon Knights not get it to work at all when all these other developers are releasing games using the engine without any problems?