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ethomaz said:
Adinnieken said:
Pjams said:
Two cells no GPU was the plan. It was too far ahead of its time like much of what comes out of Sony R &D. It would have gone two ways if they stuck with that architecture: complete failure or it would have forced MS to already have introduced a new console.

The cell that is in the PS3 is old and outdated, the current versions are much more powerful and efficient (obviously).

What current versions?  The development of the Cell processor ceased.  That was announced a while ago by IBM.

IBM cancelled just the Cell with 32 APUs...  IBM never cancelled the architecture.

The rumors said the Cell used in PS3 Super Slim is the 32nm version but that is not the most advanced... there is another version not utilized by PS3 with dramatically improving double-precision floating-point performance on the SPEs from a peak of about 12.8 GFLOPS to 102.4 GFLOPS... this version in 32nm can have up to 16 cores (SPES).

Since when does reducing the die size mean they've re-engineered the die?

I don't doubt that IBM was working on a 32nm die for the Cell processor.  I don't even doubt that they were working on a higher performance version of the Cell for future use, but I highly doubt either IBM or Sony would go from a stable processor in the current Cell processor to an unknown in in a Cell that utilizes performance gains and would in turn mess up the operation and function of every old game.