DarkThanatos said:
Stefl1504 said:
DarkThanatos said:
mantlepiecek said:
~quote~
This game is power role heavy so the possibility of a vanilla town is less than 5%.
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It is power-heavy. Not pure power. In a game of 13- for there to only be a 5% chance of hitting vanilla that would require less then one person to be vanilla. Seeing as i doubt there is just one vanilla player- i believe it is likely there are multiple. 13 power roles would be insane to balance imo.
Either way- the point still stands. Why take the chance of hitting a less important power role when you have a strong one?
I.e Why take the chance of hitting deputy when you already have the Doc?
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Because the doc could be protected if he claimed publicaly. Also, a nurse/deputy being hit holds the same value as hiting the cop/doc on night 1. Later on, depending on their actions, killing the power who actually had actions to be taken, can become more valueable.
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What? This wasn't a specific case. Are you telling me that some roles are not stronger then others? Thats the point I'm making here. If you argue that all roles are worth the same- then I'd say you are wrong.
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Correction to my last post: I believe there was an unvote happening on radish, so I couldn't hammer him.
No, not all roles are worth the same, but all non-negative roles hold the same potential to help their team, normally a tracker is less than a cop/watcher in terms of power, but he stills holds the potential to catch scum. A roleblocker can help prevent kills the same as a doc can, a hitman can kill through protection, but same can be done by bus driving scum.