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Hinting at what's to come in the next Uncharted Vita:
"We would have liked to have more time and resources and a larger scope and more environment settings, better anti-aliasing and shadow resolution, more 3D geometry in our backgrounds and more shadow-casting lights and material variation. A more robust and dynamic object system would have been great, more "switches" for adding movement to our real-time lighting and a better streaming system would have given us more flexibility... but we did what we could in the time we had... and it gives us things to work on for our next game."