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RolStoppable said:
DanneSandin said:

I just think that the definition of "core" games is silly. What matter is that a game is fun, right? At least, that's what SHOULD matter. What IS a core game?

You can make a clearcut definition for "core games", if you divide the market into "core" and "expanded audience".

"Core" will refer to any type of game that has been present and successful in the previous generation. In other words, the "core" is the bread and butter of the industry, the games that are known to sell, the market that can be analyzed because it already exists. For example, it's established that FPS sell, so new FPS IPs are automatically "core" games as well.

"Expanded audience" refers to any type of game that opens up a new market and, well, expands the video game population. In the following generation, "expanded audience" games will be absorbed by the "core", because they are now also known to sell. For example, Wii Fit was a new thing to the market in the seventh generation, but in the eighth generation fitness games shall be considered "core" as they are now a known market and it will remain "core" as long as they keep being made and keep selling.

There's actually a third category and that would be "core" games that stop being made for a generation or more, but then return. A good example of this would be New Super Mario Bros. Wii which can be considered an "expanded audience" game, but is now moving back into the "core" category for good with NSMBU.

However, most people use a "hardcore" and "casual" context which simply describes games they like and games they don't like.

Thanks for taking your time and explaining all this, but I think I'll stick with the term "fun game" :P But I much prefer YOUR explanation of "core" and "casual"/"expanded audience" because it makes sense within the context of gaming.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.