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Viper1 said:
runqvist said:
Viper1 said:

So the problem is the location of your router rather than Wi-Fi itself.   And how does your ping go from 1ms to X + 20ms (your ethernet connection plus 20ms) when gaming online?  how are you gettign an extra 20 ms in latency when gaming compared to a direct ping?  You've got some other kind of delay thing going on somehow.

And this entire debate is about online gaming.  Not downloading.  Downloading via Wi-Fi should have practically zero perceptible difference over a wired connection.    And we won't have 4k streams for a very long time.  If you think Wi-Fi tech will remain at current latency levels then you've ignored the advancements of the tech over the just the past 4-5 years.   Not to mention that any streaming will have buffering making latency a moot point anyway (unless it's just absolutely horrible which would not be the fault of the Wi-Fi tech itself).

For online gaming, it's a waste.  You'd have absolutely no difference in online gaming expirience with a 15 Mb connect.  Provided your latency is still the same which it should be given that latency is independent of bandwidth speed.  For downloading though...jealous by thy name.

If I would know why, I would fix it. It just is. Also the latency fluctuates more on wifi than with ethernet.

Where does it say it is only about online gaming? Why would I speak of download speeds if gaming was all that I cared for? It is a possibility that those 4k streams will be available before next gen is over. Does Wii U have upgradable wifi or why are you mumbling about future tech?

This whole debate is about Wii U not have an ethernet port so online gaming would have latency issues comapred to a wired option.

We may get some low bit rate 4k streams but that would be largely pointless.  Nobody owning a 4K capable TV would want to stream a 4k image with the image quality of VHS.   But again, buffering makes the whole thing a moot point anyway.   Video feeds get buffered before and during playback.  So even if your latency fluctuated because of your WiFi signal, you'd never see it during playback.

Wii U has an 801.11 N Wi-Fi system but even older standards can gain some of the benefits of newer router technologies.  You also might want to look into beamforming, channel bonding, MIMO and 3x3:3 arrays.  

Actually the debate started with people defeding nintendos honour with phrases like "nobody needs ethernet" and "are you people still using 802.11b or what", when nintendo could have easily put that one ethernet port on their console. It is not like it costs a lot and it does offer advantages over wifi.

We may also get decent quality 4k streams, in fact I think that it is likely before the end of next gen. If moderately compressed 4k stream would be around 300-600mbps, I would not want to buffer it with  50mbps wifi.

Do you think that wireless-n will be available to do 300mbps or higher during next gen? I am very interested in that, care to provide me with a link?

 

And since you edited your post, what is a data cap?