By using this site, you agree to our Privacy Policy and our Terms of Use. Close
kain_kusanagi said:
bananaking21 said:
kain_kusanagi said:
Sal.Paradise said:
kain_kusanagi said:
JustThatGamer said:
bananaking21 said:
uncharted 2/3 would have been impossible on last gen consoles

 



When a developer of a 1st party company says something can't be done on the competition I tend to take that statement with a grain of salt. Filippov hasn't developed a 360 game so he really can't say what can and can't be done on it any more than you or me. He's the lead programer and he should be proud of his programin tricks, but of course he's not going to divulge those tricks.

If you take all the processing power that it would take to render and entire level and then use it to render one big character you'll be able to do some pretty cool things. There's nothing in GOW III that is impossible on 360. Regardless of what Filippov says, they used tricks to make it look more impressive than it technically is. But that's what a god developer does. They take what they have and they pull out what they need. That's why Halo 4 looks so incredible and has such huge environments. In Halo 4 the level is a sprawling vista, in GOW the titan is the level and Kratos is a small scale character on a large scale character. It's a trick. A clever trick, but a trick none the less.


kratos isnt a small scaled character, he is the same size as the he is in the rest of the game. cronos is just unbelievably huge. the cronos boss fight is still one of the most techincally advanced creations in the history of video games. this is the second time you talk about a game without even knowing the technical aspect of the game. you clearly know nothing about the development of either GoW 3 or Uncharted2/3

You are assuming that Uncharted and GOW sacrifice nothing to gain the graphical splendor they display. The truth is that they pull a lot of clever tricks and don't waste processing on the things you don't see.

Take, for example, Resident Evil Zero on the Gamecube. It had the best looking character models at the time. Why? Because the environments were prerendered. Why are the titans so big and detailed? Because they are the environment. Everything that other games have to use to render an environments GOWIII used to render the Titan. Uncharted looks great too, but it restricts the player because on the other side of building there's nothing. They are elaborate movie like sets. Uncharted 3 has a great scene in a sandy desert. It looks great, but it's not really a technical marvel when you think about it.

The best looking games on any platform are doing two things right. Art direction and trickery.

OMG dude its not about the freaking GRAPHICS!! its how the damn levels play out!! you said it yourself cronos the titan was the GOD DAMN LEVEL but he is still a GOD DAMN HUGE CHARACTAR and they made the DAMN THING WORK! the entire LEVEL WAS MOVED, its no "trick", its ADVANCED TECHNOLOGY that made the damn thing work!! read about the freaking games before you comment about how the games work!!