drkohler said:
You are leaving out a few key facts here. For example, the WiiU uses an average of 40W according to Nintendo. That translates into a clock rate for the CPU in the 2.2-2.4GHz region. There are other hints like the fact that some (launch) software is NOT running at 1080p, indicating some CPU starvation. So CPU wise, the performance of the WiiU would only be around 60-80% of a PS3/XBox. However, the heavily modified GPU (I don't think there is any similarity left to the standard ATI 4xxx GPU) makes good for that so WiiUperformance (Whichever way you define "performance") is around 130% of the PS3/XBox as I explained in a precious post. Also my previous estimates for PS4/XBoxNext are still reasonable, based on what we know at this time (and there are enough hints for the XBoxNext). SImply forget that 4-? times more powerful (again the meaning of "power" should actually be defined). |
I'm just using maximum Flops as a measurement for power for the GPUs (ignoring Texel/Pixelfillrate) and for the most part just ignored the CPUs. Only changes I made because of the CPUs: I set the lower boundary for the PS4 without a dedicated GPU to 2 instead of 2.5 (edit: and for the PS4 with d.GPU to a 4 instead of a 5) and reduced the minimum of the Wii U to a 1.5 (instead of a 2 I would have assigned otherwise, because I assume the WiiU-CPU needs some GPGPU-help to do on par with the PS360-CPU).