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Just curious and thought I'd open up some discussion about the subject, as per title.

 

For anyone interested, the reason I thought about bringing this up occurred after I posted that Killzone live-action trailer.  I rewatched "Portal: No Escape", and I thought how well sound and music was used in it, at least in my opinion.  But the reason sound could be used so well, obviously, is because a short live-action film is scripted, and the music can be moulded to fit what's happening on screen.

 

It's slightly different with a game.  Especially the more sandbox-y the game gets, the less control the designers have over the sound and music, so I was just wondering what you guys thought some of the better examples were.

 

Personally, I've got two games to suggest.  The first is Journey.  People were, rightfully, raving about the soundtrack when the game came out, and I can see why.  The game itself is pseudo-scripted - when you're in an open-plan area, there's just a general ambient theme that works well, but when you're doing specific things (like sliding through the sand), specific music almost weaves perfectly in time with the events.  It's very effective.

 

The second game I'd put forward is Spyro: Year of the Dragon.  I'm probably a bit biased about this one.  The reason I think that wove music so well into gameplay is simply Stewart Copeland's soundtrack.  While it didn't necessarily fit in with the action which was happening on-screen, he crafted such a vivid song for every different world in the game.  The worlds were so colourful and full of character that the music really added to this, in my opinion.

 

tl;dr - What videogame's soundtrack do you think integrated best with its gameplay?