Inventory management drives me bonkers sometimes too. The other thing which annoys me is contextual buttons which change in function depending on which part of the game interface you happen to be using at the time. Whilst it makes sense to change the functions it can be done better with a direct interface, effectively the Wii U removes the abstraction of the interface in much the same way that the Wii want removed the abstraction of aiming with a stick, meaning less attention needed to be devoted to it which for newer gamers made the learning curve a lot less steep.
Tease.







