greenmedic88 said:
1. Weight. The addition of the forcefeedback motors adds a fair amount of weight balanced in the grips. The SixAxis feels a bit too light compared to the DS2 which is why some people complained about how "cheap" they feel people have a tendency to associate more weight with better quality. The motors also give the controller better balance the way it sits in the hands. Other than that, it has the same vibration force-feedback that was used in the DS2. I still have a couple SixAxis controllers myself from 2007. One's beat to hell and cracked and the other is generally only used when being used as a secondary controller. |
The controller itself works perfectly (as a type, but also quality of build). The weight really was the thing that I found 'off'. Now that I realise the SixAxis doesn't have the rumble feature built in, it actually makes sense. Before that, all controllers I got since the PS1/N64 era had it (or something else to add weight), so naturally were heavier. I like it best that way, so you know you're actually holding something and I agree heavier things are associated with better quality; I do that too. If the DS3 is back to the old weight then that's perfect! Definitely shouldn't change that for DS4
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