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ryuzaki57 said:
Veknoid_Outcast said:
pokoko said:
"the buttons layout seemed unnatural (to far from each other and from the edge of the controller). It was kind of uncomfortable and I'm not sure I could shoot my way through multiples agressive zombies like that."

That's what concerns me when I look at the Wii U controller. The weight I could get used to, I play with a pillow on my lap, anyway, to support my hands, but the motion required to reach some of the buttons looks uncomfortable. Does ZombieU support the classic controller?

I wouldn't worry much about the graphical prowess of the launch games, though, I'm sure that will improve quickly.

ZombiU supports the Pro controller. I used it myself at New York Comic Con. And it works very well. Although my right thumb kept missing the right analog stick because of my Xbox 360 muscle memory :)

ZombiU has remarquable features with the gamepad, it would lose all its sense with a pro controller. As I said, it's probably a matter of getting used to it. Unlike Ninja Gaiden, it's somewhat slow-paced.

This is good to hear, as i remember you being a rather vocal critic of ZombiU specifically about 5 months ago.

On the matter of aliasing, it could be possible that the systems weren't set up entirely properly. Wii U is supposed to have AA, afaik.



Monster Hunter: pissing me off since 2010.