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Perhaps that will be a project for him and his new smaller team to tackle. I mean, F-Zero doesn't really need to have the most intense art assets in the universe (because you basically have only 5 or 6 track-types, which are then designed differently to make 20+ tracks)

Smaller budget, but more gameplay focused, and then they could make it worthwhile.



Monster Hunter: pissing me off since 2010.