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man-bear-pig said:
TruckOSaurus said:

Who was there (or popular) first has a lot to do with sales too.

The iPod was the first very successful mp3 player. It's popularity is part of the reason, I went for a iPod Mini as my first mp3 player. I got used to iTunes, to the click wheel, bought a car adapter and the product satisfied my music listening needs.

Since then plenty of mp3 players have been released and I have no doubt some of them are of superior quality to the iPod but each new mp3 player I bought over the years have been iPods because that's what I know, I feel comfortable with the interface and I'm still satisfied with what they offer me.

The same logic applies to those (mindnumbingly boring) racing sims. Gran Turismo was there long before Forza, people know it, people are satisfied with the experience and that's why the game performs better.


This is another possible explanation. However, MP3 players were on the market before the iPod released (like GT was on the market before Forza) and when the iPod was released it was a higher quality product (like Forza) except it actually sold more than MP3 players (unlike Forza and GT).

Before the iPod, MP3 players weren't as popular. They were the first major hit in that field.

I don't enjoy Racing Sims so I don't know much about their history but from what I know, Gran Turismo is a defining title in that genre (like the iPod was defining for MP3 players) that weights a whole lot in the balance.

As long as GT produces quality titles, their legacy will be enough to pull in the sales despite the quality of competing products (like Forza).



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