By using this site, you agree to our Privacy Policy and our Terms of Use. Close
runqvist said:
archbrix said:

 

"out of 7 games we are planning to launch, 5 games are ports, so those are games for which there is a quite small reinvestment to do. The two games that are original, are ZombiU of course and Rayman, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed."

Assassin's Creed is one of those 5 games.  It's not being built from the ground up on WiiU, and from what we've heard, WiiU is pretty easy to port to, despite the different CPU architecture.

I believe that GTA5 will come to the WiiU eventually.


Of course it is, that is why I mentioned the game. You gave me a link where it says that porting a  game to wii u costs less than a million, which was obviously false information on the case of assassins creed. On that quote, or any other quote which I could get my dirty little hands on, there is absolutely no indication of how much does it actually cost to port assassins creed. Only that it is cheaper than building a game ground up.

As a bonus, you said that selling 250k copies would make R* a profit. You did not have literally anything to back up that claim.

It costs in the neighborhood of a low number of millions. Let's say it cost $2.5 million to port GTAV (that's completely independent of what it costs to actually develop GTAV), and now let's say the publisher cut of the game is $10. $10 * 250,000 is 2.5 million. So the Wii U port would have to sell less than No More Heroes 2 to lose money.

Then we go on to think that this is the most it's ever going to cost to port to Wii U (because its your first time), and the fact that this is fucking Grand Theft Auto, (which, being roughly on the level of COD, would easily exceed archbrix' quote on CoD Wii sales, so long as its not feature-gimped).

Math. It's a useful thing.



Monster Hunter: pissing me off since 2010.