| Mr Khan said: We look first at the claim of the Darksiders II developers, who got a build of the game up and running in weeks, with a tiny team. Likely because of the Wii U's power-based CPU and more able GPU, which would provide no clear hurdles to anyone familiarized with 360 or PS3 development. Obviously this was just a build, and that there are other things that need to be done with putting a game over, but there's copious testimony that porting to Wii U is cake. Certainly for a memory-intensive game like GTA, Rockstar should be stamping at the bit to move to a platform with fewer memory restrictions, or at the very least less memory restrictions should make for an easier experience. Either way, you're talking about a comparatively small amount of money for a port that would sell at least 2 million (as long as it wasn't feature-gimped), even if those are bad numbers for a GTA, it would give them 2 million more sales for very little work, which is only sensible busines. Unless, of course, Rockstar (and a great many of the most celebrated third party developers) are less competent coders than the image they project, but that couldn't be, could it? Well, we know Bethesda aren't very good at working outside their comfort zone, so maybe incompetence among others isn't so far-fetched. |
I don't see (m)any facts, most of that is just your own assumptions. Some of those are based on a totally different game and without a link even on those comments, an uninformed reader like myself do not see those as facts.
Comparatively small amount of money is not an estimate. A number ending with $ is an estimate.
Those 2 million sales, what do you base that on? How did the best sandbox game do on a 90+ million selling wii? Do you expect Wii U to sell similar numbers?







