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zarx said:
DanneSandin said:
zarx said:

well probably bullshit, but seems about as realistic as half the rumours in the OP, and more likely than some

http://vr-zone.com/articles/there-s-no-xbox-720-next-gen-microsoft-xbox-to-be-named-xbox-next-/17552.html

"What we know is that Durango development platform is finally running on AMD hardware, as the company taped out GPU which will be in use for the Xbox Next console. The initial Durango XDK (Xbox Development Kit) featured an 8-core Sandy Bridge processor (SNB-E, LGA2011 on a custom motherboard with embedded memory), 8GB of DDR3 memory and Nvidia Fermi-class graphics (GTX 570). The new kit allegedly comes with 8-core FX processor, and Southern Islands graphics, with the final console allegedly featuring Sea Islands, AMD's second generation 28nm GPU hardware."

lines up with this at least http://www.eurogamer.net/articles/digitalfoundry-the-curious-case-of-the-durango-devkit-leak

And this would mean what exactly? I'm no teach-head....

Well if acurate

Very powerful and very PC like achitecture, combined with customised version of MS's DX11 APIs should allow for easy development and allow devs to easily bring over the fully featured high end versions of the engines used in modern PC games. Launch titles would likely look like current high end PC games without much effort. with all the bells and whistles (tessellation, GPU accelerated physics, computer based lighting implementations etc)  that was shown in the "next gen" tech demos if it a bit scaled back in fidality and resolution.

But isn't those specs just for the dev kits? And aren't dev kits much more powerful than the retail version?? So maybe we can cut those specs in half (where possible)?



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