thekitchensink said:
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it must be because of uncompressed assets to improve performance. if space ain't a issue devs tend to use it to make the game runs better...nintendo fans were all over the place with the chance of having a 3TB HDD, so 17 instead of 9 its not a issue.
the xbox version is smaller because of compression of assets, most games are single threaded and xbox has 3 cores so they can use one of them to uncompress stuff and the memory architecture is flexible to manage this things, besides people are already used to wait for loading page this gen, and in a new platform devs like to minimize the loading time to give people the feeling of a new era of gaming.
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