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JoeTheBro said:
JWeinCom said:
Stuff


Response to stuff

Yeah my numbers are grossly inflated and quite frankly random. The 9 reasons are all things that will contribute to sales, just not that much. However I would like to respond to two of the things you said.

6. No it really is getting almost universal appraisal. Some don't like it, some hate it, but a vast majority find the combat and super system stellar. This is a hard point to prove/ disprove though.

8. I should have explained better, I'm sorry. The game does not nerf in real time during a match. What is happening is Superbot looks at all the data and determines who the best players are online and who they are playing as. They can see how many supers and kills are achieved and then say on average character a kills 50 times a match while character b kills 5 times a match. They nerf character a and release an update that automatically gets installed when an online match is started (or something like that). Basically tiers are calculated and then ever so slightly the characters are adjusted to balance out the system. There is also a combo ending code that makes infinite combos impossible so a metaknight type character can't exist.

6.  That's not the impression I've been getting.  Here are some things I've seen.

http://stickskills.com/2012/10/21/playstation-all-stars-battle-royale-beta-impressions/

http://www.latinospost.com/articles/6041/20121025/playstation-stars-battle-royale-review-roundup-critics.htm

Not everyone is loving it, and I've seen few people are calling it stellar.  The impressions I've seen range between mildly negative or mildly positive, with some more extreme people. 

8.  Ok, that makes more sense but here's a couple of points to that.

a) Knowing a character is broken doesn't necessarily make fixing it easy.  Patches take time, and even with patches, it can be tough to balance fighters.

b) A constantly shifting metagame isn't necessarily good for a fighting community.  When there are huge balance issues, they need to be fixed, but constant changes make it hard for a metagame to develop.

c) Having a combo ending system would not do anything to prevent a Metaknight like character.  Metaknight does not have any infinite combos or anything of the sort.  What makes him good is a combination of range, mobility options, and speed.