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zarx said:


From what Chris said in the GDC presentation, interviews and the FAQ. You will be able to go offline and play singleplayer or co-op if you want and also just fly arround like in privateer/freelancer endgame, that part of the game will be focused around the Squadron 42 Campaign. There will also be private servers with mod support as well. 

You will also get access centeral persistant universe server which will follow the Guild Wars 2 business model of no subscriptions, but microtransactions of some form for those that want it but everything will be achiveable with ingame time. The universe will also recieve constant content updates ala Guild Wars as well.

Like Guild Wars 2 the game will be sold as a full price release at launch.

Aditionally they will also be (hopefully) aditional story campaigns and missions which will be available as DLC.

 

It is hugely ambitious and may be trying a little to hard to please everyone, but if it works it could be god damn amazing. 

It all sounds great but I'll wait for a review to see how the "ingame time" vs "micro transactions" balance turns out, and how the story works alongside freeroaming and trading. It sounds like 2 different games, unlike Frontier first encounters where the story is integrated to the universe. Maybe the campaign will be good enough for me anyway.
Meanwhile I still haven't gotten into Evochron Mercenary, did you try that?