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wfz said:
3D Platformers that focus on collecting and exploring (Mario 64, Banjo Kazooie, etc.). I love them.

Also, less linearity in games in an overall sense would be VERY WELCOME.

Assuming that's referring to level design because of above statement. I'd like to see less linearity in storytelling a la TWD: The Game and Heavy Rain, not for most games, but I'd like to see it in more.