ethomaz said:
Nope. CPU is a POWER based but not Watson (confirmed). The rumors says to use a modified version of AMD GPU E6760 if that the case I think the E6760 is clocked down to reach the TDP of 25W (the GPU @ 600Mhz have 35W TDP). I have my suspects the GPU is not a E6760 but a RV730 with eDRAM because the die-size (~280mm^2, expeculation based in pixel count of course). That the best bet I can do with there informations... CPU 3 cores GPU RV730 (or E6760) That's all I can supose now with the low info found in the internet. Edit - It's will be nice to do a prediction thread lol Edit 2 - @curl-6 is right power efficience is about electric energy consumption and not power itself... the Wii U CPU consume 20% less energy than the Wii CPU. |
My speculation is that because the CPU is clocked lower(hence requiring less power), they have more room for the GPU clocks since the peak is supposed to be 75W~ and because it's a MMC configuration, it's a lot more efficient. When looking at the PCB, you can see how clean it is, which is always a very good thing since less parts=less prone to failure, less heat generation, less time for all the parts to reach one another hence much closer to theoretical performance (whatever that might be, so far only internal Nintendo would know). Wii U is closer to a PC than anything else thus far since it's behind the idea that the CPU doesn't need to do as much work but the majority should be offloaded to the GPGPU(whereas the 360 and PS3 do a lot of work on the Xenon and Cell), the differences are the memory configurations and how the CPU will effect the performance in the future, if Nintendo is good at creating efficient hardware like before, then the balance should be pretty decent.








