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Hynad said:
F0X said:
Hynad said:

It's kind of the same with the FF series.  Back then, you wouldn't get any tutorials. Part of the fun was to figure things out by yourself. Sometimes, they would introduce the new feature with a quick overview of it (by a moogle on a black backgroud in FF VI, for example) but that was it. Most of the features were available to you from the start, you didn't have to unlock everydamn thing as you got further in the game, like with XIII were most features become available (for no real reason, other than the the dev team thinking us gamers are all retards...) halfway through the game...

I can understand some features being locked or hidden until a certain point in the game if it serves an actual purpose in the story or whatever (like the esper system in VI), but in many case, features are just locked because the devs want the players to learn things progressively. 

That kind of thing really annoys me in modern games.


Unfortunately modern games are also rather complicated to control compared to the classics, which justifies having instruction in order to quickly understand what is going on and how to react. Experimentation still exists in most modern games even with tutorials, anyway.

Also, features can be locked for the purpose of making the player have to earn them. It's rewarding to have to work for a spiffy new ability rather than having just about everything from the beginning.

You missed the point.  I'm all for features that you should earn.  But when they lock parts of the battle system (like Gambits, in FF XII, and Paradigm Shift in XIII), it strips control out of the player's hand for no good reason. Making the game a chore to start again from the start.  Tutorials shouldn't be forced on you. They should be available at all time, IF you need them.


Oh, look at me confusing abilities and features. I get where you're coming from, though I'm not against adding new, inessential wrinkles to the combat troughout the game. The key term being inessential.



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