zarx said: I was pointing out that there is no need to change assets to run at a diferent native resolution. Your arguement that Wii U games aren't running at higher than 720p due to devs not wanting to recreate assets is moot. And in fact higher quality assets would only make it harder to maintain a playable framerate at higher resolution, just look at the 1080p games on PS360 they all have lower quality assets and effects, not higher. Just look at any HD collection, they all use mostly last gen assets but render at 720p or higher, and I don't think you could say that devs put more effort into something like the Silent Hill collection than Wii U ports of AAA games or even Nintendo's own games. There is no technical reason to scale native resolution to the quality of the assets rather than the power of the system, not with a modern 3D engine. Now if we were talking framerate then yes how the game is built would restrict the ability to bump games up to 60fps without a lot of work, but resolution should scale with the fillrate of the hardware. |
I don't think you understand what native resolution means.
There is no reasonchange assets to play the game at different resolutions, hence why the PC has so many options. But the game was designed for a single "native resolution" that is based on many things. Current gen is predominatenly less than 720p "native", unless the game was actually made on PC and downported to PS360 like Battlefield 3. Which is why BF3 on PC is drastically different than PS360... on a good PC of course.
You're right that part of that is to keep the framerate at a good level (usually 30fps at least).
Right now, all those 3rd party games are running at 720p60fps and on two screens (lower res but still 60fps) on the Wii U. That is definitely better than their PS360 cousins.(proving its definitely more powerful by a fair amount)
The hope was that native would be bumped up to 1080p as most of us are positive Wii U can do it. However, costs prevailed and 3rd parties simply didn't want to spend the resources to do so. That doesn't mean the console won't upscale the games to 1080p just as PS360 do in many cases. Kinda why back of most PS360 game cases say it can output to 1080p even though the native resolution is far lower. Just depends on TV and HDMI connection.
To change the 'native resolution' the devs would have to alter the art assets and yes that also directly effects the fps.