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zarx said:

They wouldn't really have to redo assets to render the games in 1080p tho, sure you may see flaws in the textures more easilly with a higher resolution but that isn't really a big issue if you use a a bit of texture filtering and a post AA solution like FXAA to smooth out the flaws. Most of the multiplatform games have PC versions with higher res textures as well. A game will look sharper at a higher resolution no matter the assets, the reasons for using a lower resolution are performance related for the most part. We aren't talking about sprite bassed games here, 3D games resolution scales independantly to the assets. That is not to say that the Wii U can't do 1080p games and saying it is a 720p system is pretty dumb TBH, but I don't get the claim that devs aren't doing 1080p beacause of the assets not being high quality, hell all the HD remakes in recent years have used mostly last gen assets but run in 720p or even 1080p in some cases, and somelaunch titles for the X360 used last gen assets but ran at a higher resolution, so it's not like the precedent isn't there. 

For example Dark Souls same assets, view at native res for proper comparison

 

<basicaly identical pics>

And I can think of quite a few games with different resolutions for PS3 and X360, Alone in the Dark = 1040x600 (2xAA) X360 vs 1120x630 (no AA) on PS3, Bioshock = 1280x720 (no AA) on X360 vs 680p (no AA) on PS3, Call of Duty: Black Ops = 1040x608 (2xAA) on X360 vs 960x544 (2xAA) on PS3 for example. Tekken 6 on 360 had 2 different resolutions in the same game even 1024x576 w/motion blur, 1365x768 w/o motion blur.

What you're describing is not a native change in the code and assets which is what Viper, myself, and the rest of the gaming community is discussing in reference to wiiU.

NATIVELY its all 720p or below. If the game and console allows, the software then bumps it up to 1080p. But the native resolution is relative to the power of the console with 720p as a base and they move it up or down to make sure the FPS is a decent number.

So certain games like COD actually run below 720p natively to maintain 60fps. Your TV may upscale it to 720 or even 1080... but natively its still like 560 or 640 or something.

WiiU will have the games at the highest native resolution the assets were initially created for. Then the console upscales the visuals to 1080p... all the time its still at 60fps and on two screens. Some of use were hoping based on statements that natively WiiU was moved up to 1080p, even though it was unlikely do to reasons Viper and myself have already stated.

However, NONE of those reasons have anything to do with the power of the console, which is what persistantthug is selling. Before 2013 is out, this will be proven.... hell, once a WiiU is at retail and others break it down thoroughly, we'll likely realize.