o_O.Q said:
"It feels unpolished, loose, and the mechanics don't feel like they'd lend themselves to a competitive fighter." edit: the link to the post : http://gamrconnect.vgchartz.com/post.php?id=4818089
now this is an extract from your current post "90% of the control scheme, 90% of the physics engine"
to me it seems like you're heavily contradicting yourself there... in one post you say the game has poor controls and mechanics while in the other you basically say its controls and mechanics are the same as smash bros... now the conclusion that can be drawn is that you're also saying the smash has poor controls and mechanics but no i'm pretty certain that that isn't the case either.... |
No, I didn't say the controls and mechanics are the same. As you may or may not have noticed, I said 90% the same. And in the post you quoted I never said the control scheme was bad in particular.
Look at Smash Bros Melee and Brawl. Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system.
A competitive fighting game is like an intricate machine. All you have to do is tighten or loosen a couple of bolts and you have something that plays differently. That's what Superbot did here. They tightened a bolt here, they loosened a bolt there, and they called it something new. PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience.
As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this.







