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o_O.Q said:
JWeinCom said:
Yeah, it's a rip off. They took the concept from Nintendo wholesale, they took 90% of the control scheme, 90% of the physics engine, 90% of the presentation, 90% of the aesthetics and so on. I was playing it at a store demo for about half an hour yesterday and literally every person that stopped to look at it said "oh that looks like Smash Brothers". The only major change that's been made is in the KO system. You don't change one thing and have a brand new game.

If you're ok with the game being a rip off, than that's fine. I sincerely hope you enjoy the game. But please, let's not ignore the obvious. Smash Bros. made tons of creative changes to the fighting genre, and because of that it spawned a successful franchise and tons of imitators. PASBR adds just about nothing to the genre and as a result will be a footnote in gaming history.


this was your post in another thread

"It feels unpolished, loose, and the mechanics don't feel like they'd lend themselves to a competitive fighter."

edit: the link to the post : http://gamrconnect.vgchartz.com/post.php?id=4818089

 

now this is an extract from your current post

"90% of the control scheme, 90% of the physics engine"

 

to me it seems like you're heavily contradicting yourself there...

in one post you say the game has poor controls and mechanics while in the other you basically say its controls and mechanics are the same as smash bros...

now the conclusion that can be drawn is that you're also saying the smash has poor controls and mechanics but no i'm pretty certain that that isn't the case either....


No, I didn't say the controls and mechanics are the same.  As you may or may not have noticed, I said 90% the same.  And in the post you quoted I never said the control scheme was bad in particular.

Look at Smash Bros Melee and Brawl.  Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system.

A competitive fighting game is like an intricate machine.  All you have to do is tighten or loosen a couple of bolts and you have something that plays differently.  That's what Superbot did here.  They tightened a bolt here, they loosened a bolt there, and they called it something new.  PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience.

As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this.

http://n4g.com/news/1095888/a-diehard-smash-bros-fan-goes-hands-on-with-playstation-all-stars-battle-royale#selcomment