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Veknoid_Outcast said:

All very fair points. You're right about GTA not being an urbanized Zelda, but in some ways it IS Ocarina of Time moved from a sword and sorcery setting to a metropolis. Of course GTA is an evolved form of Zelda, with a much stronger emphasis on wanderlust. I guess the question is this: was GTA III revolutionary or evolutionary? Did it bring about a radical change in video games? Or did it reorganize existing elements into a new package?


Hmm.  Probably more evolutionary I guess.  

The thing with it was, like you say, there were vast 3D but slightly empty worlds out there to explore before GTA 3.  And there was also a vast 2D world with that feeling of "there's so much to do" too, in the form of the original 2D GTA games.  Somehow, when they came together, it felt like they'd created some fantastic, unique and revolutionary new experience.  But looking back, maybe it didn't.  Certainly it popularised the approach of sandbox-style games like you mention.