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darkknightkryta said:

That sort of answered the question, but yes you're right, network will be the deciding factor.


You're paying for the content and not the platform you play it on. If the content supports the platform then the game will run. To do otherwise is illogical and anti-customer. It is a total PITA that the entire Steam library for instance is single user, if you can share content say over a couple of devices to all users then that will be a fantastic way of simplifying the DRM hell we deal with from online stores. One copy per user at any one time is a good way to manage ownership.



Tease.