superchunk said:
You can pass it off as a lie/excuse all you want, but if you were the CEO of EA and made the decision to dramatically increase the upfront cost of a port that already had higher than normal costs associated with its initial engine and developer learning curves all on a platform where the logical expected return will be the lowest... sorry but that is a poor business decision. Hell games like ZombiU, a game where native 1080p would be nice and where its exclusive to the new console is native 720p60fps... it says a lot for the resources it takes to build up a game to that level. Its the first run of games. PS360 didn't have first run games that pushed their hardware to the levels of the latest Gears or Uncharted games. It just doesn't happen... especially with ports. I simply think you and others clamouring on about native 1080p issue are expecting too much. 1) It makes sense 3rd parties ports wouldn't be all that much different than their PS360 versions. 2) Nintendo simply isn't the company that increases their costs for things they don't see as part of that particular game (i.e. NintendoLand, NSMBU, etc). 3) Nintendo content that will likely do that hasn't been announced yet... looking at Retro, if the game they are working on makes sense to do 1080p native. 4) Facts are, all these 3rd party games are still increasing from native <720p and likely sub-60fps to 720p60fps all the while being played on two screens with no lag. That's with what should be considered very little effort in the WiiU version being done by 3rd parties B and C teams. Its not raining and no one is pissing either. Its all in your head. |
Most of what you said is reasonable.
But it still doesn't negate the reality:
Wii U is thus far, a 720p machine.....period.
That's all that really needs to be said about that situation.
I'm good with it.....I'm just not willing to accept anymore BS from those in denial it.
I'm ok with it.
Now, On to other things.....because the Nintendo/Wii U has bigger problems.