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Persistantthug said:
superchunk said:

While it sucks BLOPS2 has hinted native 1080p60fps and then confirmed to not be... I still think all of that has a lot more to do with 3rd parties not wanting to put in a bunch of extra cost for a game that will undoubtebly have its lowest sales on a console with a current base of zero.

It will be a bit before a port from PS360 really takes advantage of WiiU hardware, if ever. More than likely we'll have to wait for nextGen to move into full force to really see WiiU's difference. Maybe just until the Retro game comes out or one of the now known nextGen titles are confirmed as multiplat and on WiiU as well. (I'm looking at you Watch Dogs)

I still think its closer to 4x at the moment. I can of course be wrong and I'm basing it off of the OP at this moment. When Wii U launches and its actually tore apart and measured more accurately, we will know. Good news is that's less than two months away.

 

Considering that Mario was reported to be 720p too.....I'm gonna say that it has more to do with the Wii U (nderpowered) living up to it's moniker.

 

It's only  Next Gen by mere coincidental technicality.....basically.

I highly disagree.  A game like New Super Mario U would not have much perceived benefit from being 1080p over 720p so why bother with the extra costs and development time when it won't trade off with increased sales?

Same with 3rd parties.  They are trying to rush to make the launch or launch window.  Many titles are even being outsourced and not worked on by the main development teams.  Why would they want to increase their budget and development time when the lower res assets are already developed?

The rare excpetion being FiFA 13.  EA said they were easily able to double the crowd resolution and details on the pitch within their development schedule so they did it.



The rEVOLution is not being televised