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ganoncrotch said:
SvennoJ said:
It won't cost Sony anything extra to include 4K support, modern graphics cards are already capable of that resolution and HMDI spec 1.4b (which includes 2160p60) should be finalized at the end of the year.
(The ps3 can already output 4K images btw)

Maybe GT6 will be able to run in 2560x2160 on ps4. GT4 to GT5 went from 640x540 to 1280x1080, no reason why the same resolution jump can't be done again. 4k tvs will be affordable by the time GT6 comes out...

The ps4 is going to be around until 2021 at least. It's not unreasonable to buy a new tv in a 9 year period. How many people had a 1080p tv in 2004? (2 years before the ps3 launch)


Ummm just so you know, gran turismo 4 was one of the games the ps2 could render in 1080i  http://en.wikipedia.org/wiki/Gran_turismo_4 so the jump from 4-5 wasn't really what you said at all, also the time between those two games was absolutely over the top considering when GT5 was due to come out on the ps3. If sony sacrifices anything to add 4k resolution to the ps3 games just to try and sell their new line of Screens it will be only a bad thing for the majority of gamers who might be lucky enough to have a 40-50inch 1080 screen. The average gamer probably has far less a size screen than this in their gaming area so they are just going to be shelling out more for a console capable of rendering something you could watch in a cinema and waiting months longer for the completion of games to be rendered at this size.

You know the costs and time it takes to create the games we have now which are for the most part far less than 1080, now imagine literally multiplying those costs and time by 4 and expecting to still turn a profit on any games.

Also as for the rapid growth of HDTVs which is now at around only at around 50% of people with Tvs sure it just took 32years for that to happen, it flew by :D http://en.wikipedia.org/wiki/Multiple_sub-Nyquist_sampling_encoding  sure it was only 1035i but it was started in 1979

1080i alternates 540 lines of resolution. The horizontal resolution from gt4 is upscaled from 640 pixels. (simply repeat each pixel 3 times) Each frame renders one half of the 640x1080 image. It's 640x540 internal per frame in 1080i, as opposed to 640x480 normally.

As for costs, it doesn't cost anything extra to increase the resolution. It's a good way to reduce aliasing. Dark souls can run at 3840x2160 on pc, downscaled to 1440p or 1080p to fit current monitors, after just a little bit of work from an enthusiast.
I don't expect any AAA games to run at 4K though, we'll be lucky if we get 1080p next gen. However a few might as maybe some arcade games and a time trial mode in GT5 might support it. PD has always been pushing the resolution, why stop now. (You can take 3840x2160 pics in GT5 already)

It's a lot smaller step now to go from a 1080p lcd screen to a 4K lcd screen then it was to go from a CRT tube to 852x480 plasma (1997) to 1080p lcd screens (2005). 1080i CRT tv's were not practical. I still have a 160 pound 32" HD ready monster sitting in the basement.