ganoncrotch said:
You know the costs and time it takes to create the games we have now which are for the most part far less than 1080, now imagine literally multiplying those costs and time by 4 and expecting to still turn a profit on any games. Also as for the rapid growth of HDTVs which is now at around only at around 50% of people with Tvs sure it just took 32years for that to happen, it flew by :D http://en.wikipedia.org/wiki/Multiple_sub-Nyquist_sampling_encoding sure it was only 1035i but it was started in 1979 |
1080i alternates 540 lines of resolution. The horizontal resolution from gt4 is upscaled from 640 pixels. (simply repeat each pixel 3 times) Each frame renders one half of the 640x1080 image. It's 640x540 internal per frame in 1080i, as opposed to 640x480 normally.
As for costs, it doesn't cost anything extra to increase the resolution. It's a good way to reduce aliasing. Dark souls can run at 3840x2160 on pc, downscaled to 1440p or 1080p to fit current monitors, after just a little bit of work from an enthusiast.
I don't expect any AAA games to run at 4K though, we'll be lucky if we get 1080p next gen. However a few might as maybe some arcade games and a time trial mode in GT5 might support it. PD has always been pushing the resolution, why stop now. (You can take 3840x2160 pics in GT5 already)
It's a lot smaller step now to go from a 1080p lcd screen to a 4K lcd screen then it was to go from a CRT tube to 852x480 plasma (1997) to 1080p lcd screens (2005). 1080i CRT tv's were not practical. I still have a 160 pound 32" HD ready monster sitting in the basement.