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This is the PS3s fault, Bethesda is at fault for releasing the port as is. Anyone who knows anything about this engine would understand. Skyrim runs on PS3 the same way it would run on a crappy PC with a weak GPU and not enough RAM.

What they could have done was plan for lots overhead. They would have had to lower texture resolutions, simplify geometry, remove tons of junk, clutter and misc items as well as NPCs and creatures/enemies from the game. Many of the scripts that run would need to be simplified as well.

You basically can't use a pretty good chunk of the system's power (you leave some for reserve), so as the gamesave grows, and the active scripts and quests run in the back, the engine will have resources to pull from.

So for a large majority of the game many resources would be idle or go to waste but it would help with the problem down the road and with DLC as well. Either that or lower the settings dynamically as the game needs it (Creation engine is really bad at this), but who wants to play a game that keeps getting uglier the longer you play?

What this would lead to is a very ugly, simplified and basically gimped version of the game but it wouldn't have as many performance issues. Now why would they go through all that trouble for 1 system when the other 2 can handle the game just right? Just so that PS3 owners could complain about getting a gimped version?

The PS3 can't handle the game, simple as that.