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ryuzaki57 said:
VicViper said:
ryuzaki57 said:

Hatsune Miku Project Diva F is well over 200k with the digital sales and it was released just one month ago, Theatrhym came out in March. Many people got a Vita just for this game even in Europe where it costs a lot to import (please refer to my article). Needless to say, PSVita has a much narrower install base than 3DS in Japan, so I think it's safe to assume that Project Diva F is a bigger success than Theatrhym. That said, if SquareEnix is satisfied with the current sales, then I was wrong (but their target is curiously low).


You gotta be kidding... let it go. I just proved to you the game was a success - 140k+ in japan (apart from being sold-out), ~75k US alone, plus whatever sales europe and the rest of the world had. Plus DLC that is not cheap - neither in japan or in the US. I know cause I bought a lot of it - costs more than the game.

You're really funny here in this thread, lol. I show you hard facts and you show me your personal blog with your personal analysis, that means jack - or nothing but guesswork. One dev complains about the sales and denies a sequel because of those sales and costs and the other feels sorry for the sell-outs and talks about future sequels... yeah, bigger success lol.

I meant in sales, not profit. Theatrhym might be more profitable, but it is less popular.


PDf already had the advantage in sales because it has a fanbase backing it up, despite the low installed base. T:FF didn't have that luxury, because it was new, rhythmical spin off of a soured brand. And I would say they were satisfied with its sales, seeing as there was demand that exceeded stock. Whereas PDf as supposedly didn't sell as much as Sega wanted to.

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Pleasantly surprised at Bravely Default's performance, sold more than I thought it would. PxZ on the other hand sold less than I expected.