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fillet said: Incorrect. "Huge open worlds" take massive amounts of system memory, NOT GPU memory. Tricks are employed so that only visible data is rendered and lower resolution textures are used in distance etc. I can assure you right now 256MB for a render of ANY game at 720p is plenty, if you bolt on anti-aliasing then that will increase the amount required but that is something that can be tweaked after release. The prequels to Skyrim also took massive amounts of memory, I remember Morrowind on the PC, it needed 1GB to be completely smooth without long pauses when going between invisible cut off points. That was from 20012002 ish. Then Oblivion, also needed a relatively high amount of system memory to run smoothly. This is obviously a system memory issue. As the poster before me has mentioned, Skyrim is EXACTLY the type of game that needs large amounts of system memory. If you read between the lines and think it through it's the only logical answer. The real proof in the pudding is that if it were video memory limitations that were causing the hitching and slowdown - they could be fixed easily enough by employing industry standard tricks, draw distancefogging, lower res textures for distant objects, even close ones if it was really neeeded. When there is a system memory shortage and the game has already been finished, it's very hard to do anything about it. When DLC comes that only adds to that burden....what can you do? Answer - not much! |
Wrong... Skyrim uses more video memory than main memory... in fact it uses near 2GB video memory in medium quality and near 3GB video memory in max setthings.
The main mesmory usage is not even the half of it.







