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gergroy said:
adriane23 said:
gergroy said:
adriane23 said:
The poor play mechanics of WRPGs (PC RPGs as I like to call them) has always been my major complaint with them. 95% of WRPGs have TERRIBLE battle systems and at least half of them can't even get navigation around the game world correct. It always baffled me how so many people could dismiss this aspect of these games and still consider them great. And don't get me started on the amount of bugs.


interesting, I would say the same about JRPG's.  Especially if you compare recent JRPG's to recent WRPG's it would be the other way around.  

No it wouldn't. Most WRPGs of the past 6 years have generally sloppy play mechanics. The few that do have good gameplay mehcanics are the Mass Effect games, The Witcher games,  and Kingdoms of Amalur. The rest are just content to have you flail your arms wildly with a weapon in your hand.

EDIT: Dragon's Dogma, Demon's Souls, Dark SOuls, and even FFXIII have great play mechanics, because they've been doing that aspect of gaming very well for several decades now.

what WRPG's are you even referring to?  you mention the recent WRPG's which is obviously what I was refering to.  How is demon souls and FFXIII world navigation any good at all?  

This is purely opinion based, but I would say the WRPG's you mentioned are all better at gameplay mechanics and navigation than the JRPG's you mentioned.  It's your opinion though, so you are entitled to it.  

Uhh, FFXIII doesn't really have a world to navigate, unless you mean the connected corridors that sometimes branched off to enemies or items.

I'm referring to Oblivion, Skyrim, Dragon Age 2, Fable 2, Fable 3, Dungeon Siege 3, Diablo 3, Dishonored, Star Wars: The Old Republic. Maybe I'm not being clear, but I'm referring to the combat systems of WRPGs. They're usually clunky, with flimsy animations, and/or boring (Dragon Age: Origins).



I am the Playstation Avenger.