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One thing that needs to be kept in mind is Combat Mechanics is what makes or breaks a JRPG.
History shows us that there are well-loved WRPGs which have a less than perfect combat system, but a JRPG with a sh***y combat system is not even worth a single playthrough. Not because of a difference in standards of either fanbase but because good WRPGs offer the gamer considerably more beyond the actual combat. Actually, imo, this has become more and more apparent over recent years. JRPGs of yore had a certain charm about them, which their more contemporary counterparts somewhat lack( in most cases)