mantlepiecek on 16 October 2012
| BenVTrigger said: Mantlepeicek you seem to be unaware of how the actual architecture of the RAM differs between the consoles. While they have pretty much the same "amount" of RAM the PS3s is actually split into 2 different 256mb sections which are used seperatly between the CPU and GPU. The 360 has 512mb of dynamic RAM which runs faster and can be used pretty much openly for anything. The way that Skyrim accesses RAM for the game works well for 360 due to it being faster and more open ended |
Devs have already said there are are ways to overcome this problem.
Besides, bethesda could have made some in-game alterations so that the PS3 ver of the game was a bit inferior to the 360 when it comes to object handling etc.







