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pezus said:

I immensely enjoyed Kotor's gameplay at least, and I played it when it first when it was several years old. Freedom of choice and open-endedness, that is the difference between most WRPGs and JRPGs. JRPGs focus more on grinding or playing through a story on a more linear path. But few WRPGs actually play the same, and the same could be said about JRPGs. Mass Effect 2-3 for example are vastly different beasts, and so is Skyrim.

But the best thing about KotoR is the story and you did indeed miss out on a LOT of it if you didn't talk to the characters. My question to you though is how did you not know that you could talk to the characters many times to let them tell you more about the situation/story? I mean, you talked to them at the beginning, and I assume you talked to a lot of NPCs, why not the characters?

Oh and DC and all that crap is explained in a wiki of some sort in-game iirc.

Early in the game, they would say something like "You still don't know a lot about Zalbaar, you should talk to him." So i would, and get through the conversation. Now, talking to him immediately after that would simply generate the same conversation, so i assumed the game would tell me when the next conversation was available, similar to how support convos of Fire Emblem or Heart to Hearts of Xenoblade worked, where there was a very clear system telling you how far you had advanced your conversations and whether or not a new convo was available.

It was about Korriban or so that i figured out the game was never going to tell me...



Monster Hunter: pissing me off since 2010.