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hsrob said:

If there was a genre where I can see paid DLC being justifiable, it's for sports. Release the base game at the start of the generation, build a really good engine from the outset and then once a year charge people $10-20 for updated rosters, player stats, game play tweaks etc.

I'm not saying this is the best way to go but better than charging people $50+ per year for updated, rosters, player stats etc.


Digital Distribution isn't that maintream yet for that to be profitable.(at least not on consoles)

People get bored of games, sometimes a a little tweaks and a "re-skin" is all it takes to get them back into the game.