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NightDragon83 said:
I'll never understand the reason for all the hate that FPS get.

The reason why FPS or first person in general games have become so prevalent this gen is that now that 3D gaming has been fully realized after expanding and going through some serious growing pains in the previous 2 generations, the first person perspective is the most immersive and lends itself well to 3D games the same way that side scrolling platformers and action games were staples of the 2D era.

Couple that with a mainstay gameplay element going all the way back to the Atari days... shooting things... and there's your answer why these types of games are so popular and common nowadays.

Plus, with the FP perspective, you don't have to worry about annoying camera issues that have plagued many a 3rd person action / platformer game over the past three generations and continue to do so.


My problem with FPS is just the direction in which they're heading.  Back last generation, you had your more serious real-world-combat based FPS games (for example Battlefield; Medal of Honor) while at the same time you had more light-hearted arcadey FPS games (Timesplitters) and futuristic arena combat games (Quake; Unreal Tournament).

In light of Call of Duty being a break-out success and showing how much money can be made from FPS', however, all the other sub-genres just seem to have been completely abandoned.  Everything goes for a more serious tone based on real world combat; everything tries to ape CoD's multiplayer of perks and levelling up, so on and so forth.  Sure, you get the odd, great game that bucks the trend (Halo has mostly stayed true to itself, I'm told) but the general rule is: if it's not like Call of Duty, it's not worth doing.

And that in itself is a problem.  All these games have aspirations of being better than CoD by offering the exact same experience, yet it's never going to convince the mass market to come along because they're all playing CoD - they don't want a non-named imitation.  Something like Battlefield can offer itself as a decent alternative by focusing on destructive, larger-scale combat but there's huge holes in the market (in my opinion) that need to be filled by FPS' that are a throwback to previous generations.

At least, that's my opinion & problem with current-gen FPS games.