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RolStoppable said:
noname2200 said:

It's gotta be more complicated than this, though, or else weapons that can attack quicker (sword and shield, longsword, lance) will always trump the ones that attack at a slower rate (the rest).

It is more complicated than that, because there are a lot of decimal numbers and it has been two years since I read that garbage. Most of the stuff evens out at the end, so ultimately you should choose the weapon you are most comfortably with. As a general rule, the quicker the attack is to execute, the harsher the multiplier is.

It's an awful system all around, because the only way to optimize your play is by studying FAQs. The game just doesn't give you feedback you can work with (like showing you how much damage you do with different kinds of strikes).

Its not that complicated. I never looked up an faq on any of that stuff but and was able to understand most of it by just actually playing.

Edit- Actually if an faq detailed that stuff they are actually bsing the person, as I said it more depends on your play style. For example if you looked up an faq for say Street Fighter and the person detailed the level of health each person move did and how it is affected in your combos, cause SF actually a somewhat similiar multiplier system per combo and per move, would you really care? Most likely not because you choose a person depending on your play style and how it suits you.

So why would someone put this in their faq of MH as I said MH is not an rpg.



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