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Puddle For Wii U Will Be The Definitive Version Of The Game

 

Platforming, Puddle, Perfection!

Neko Entertainment explains why the Wii U version is the best so far

In September we confirmed that Puddle would be available for Wii U on the Nintendo eShop. Neko Entertainment has now dropped some good news on the Wii U version, that it's been improved in a number of areas specifically for Nintendo's upcoming home console.

Due to the good performance that the developer has achieved from the system, Puddle will apparently run at full 1080p and 60fps (frames per second). The GamePad accelerometer is also quite interesting as it fits perfectly with the most important aspects of the title, its controls and physics. A feature the developer has taken advantage of is the fact that if your parents decide they wanted to watch the TV, gameplay can resume on the GamePad at the full 60fps.

In terms of controls, you'll have 3 possible options: the ZL-ZR Buttons are said to be the most reactive, the left stick is the easiest way to take control of the liquid, while the accelerometer is the most immersive way to play the game.

Neko Entertainment has also examined certain levels in which numerous people used the “Whine and Skip” feature on other systems; adjustments have been made to avoid frustration for the player. The developers have made these modifications as they want every player to feel they can complete each level.

The Wii U version of Puddle is shaping up to be the best yet, will you purchase it when it's released on the eShop?

 

http://www.nintendolife.com/news/2012/10/puddle_for_wii_u_will_be_the_definitive_version_of_the_game

New Rabbids Rumble Trailer Shows European Release Date

Posted Tue, 09 Oct 2012 | 11:00 BST by Orla Madden

Those wacky Rabbids are back

Let's get ready to rumble

It has been just over 4 months since Rabbids Rumble was confirmed for the Nintendo 3DS, and Ubisoft has finally given us a release date for its wacky second outing on the handheld system. During a brand new trailer, it is confirmed that the 8th game in the series will be released across Europe next month on the 16th November.

Rabbids Rumble is the first game in the series to introduce a turn-based combat system, and is apparently packed full of mini-games that will fully utilize the 3DS hardware. The game will feature Augmented Reality, where players will be able to experience the Rabbids series like never before, with the crazy creatures flying about your kitchen or bursting through the walls. It's sure to be a wild journey!

Will Rabbids Rumble be on your shopping list next month? Let us know.

http://www.youtube.com/watch?feature=player_embedded&v=wddvIeM5A8M

 

http://www.nintendolife.com/news/2012/10/new_rabbids_rumble_trailer_shows_european_release_date

Trine 2 Developer: Nintendo is Reaching Out to Indies

 

Trine 2 clearly took Nintendo's fancy

Exclusive interview reveals information about Wii U patching process

Trine 2: Director's Cut developer Frozenbyte has spoken to us in an exclusive interview about working on Wii U, and has continued the current trend for positive comments about Nintendo's attitude towards smaller studios.

Contrary to the perception that Nintendo is aloof and disconnected from the indie community, Frozenbyte's Mikael Haveri revealed that his company was actually approached by Nintendo, and not the other way around. He also praised Nintendo's choice to demo Trine 2 at recent expos, including the Eurogamer Expo in the UK.

Another interesting revelation relates to the process of patching existing games. Software patches are a major part of both physical and download gaming these days, as any Xbox 360 or PS3 fan will readily admit. When handled badly, they can be an incredibly frustrating experience for the end user, but judging from Haveri's comments, prospective Wii U owners should have little to worry about:

We don't know actual details, so it's really hard to say anything. But every time I express my concern to Nintendo, they are all like 'oh, you shouldn't worry too much'. The things I've been hearing sound very good. And just the fact that they are reaching out to the indie community means that they are taking this into consideration.

Our full interview with Frozenbyte goes live later today. Keep an eye out for it.

 

http://www.nintendolife.com/news/2012/10/trine_2_developer_nintendo_is_reaching_out_to_indies

 

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Home » News » Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

Developer Interview: Frozenbyte Talks Trine 2, Wii U eShop and Working with Nintendo

 

A long road ahead

The excitement for Wii U isn't limited to the second screen, the possibility of five player games or the chance that Nintendo is getting its groove back with third party publishers: there's also the small matter of its approach to digital distribution. WiiWare started well before floundering and DSiWare hosted a few gems among its endless sudoku and puzzle titles, but things seem to be improving since the 3DS eShop launched, with several high quality efforts lurking within an improved shop interface already. Wii U's eShop looks set to continue this rise on first glance at its line-up, adorned with the works of a number of independent developers.

Trine 2: Director's Cut is one of those games, created by Finnish outfit Frozenbyte. It's a fantasy-inspired puzzle platformer for up to three players, with a trio of unique characters that must be used interchangeably to navigate the world. Previously released on PlayStation 3, Xbox 360 and PC / Mac, the Wii U eShop version of Trine 2 is an expanded edition poised to launch alongside the new system. We chatted with Frozenbyte's sales and marketing manager Mikael Haveri about working with Nintendo, Wii U's feature set and just how Trine 2 has been improved for the director's cut.

For the whole interview:

http://www.nintendolife.com/news/2012/10/developer_interview_frozenbyte_talks_trine_2_wii_u_eshop_and_working_with_nintendo

 

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