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VGKing said:
homer said:
I am skeptical because the beta was terrible and the art style too. The characters don't mesh well, the super sytem is annoying, the maps are surprisingly boring despite the fact that they have a great idea for crossover maps, and keeping up with your character on the screen is so unneccesarily harder than it should be. Also, controls were weird and not in a way that I makes it a good kind of unique and the characters roster is lame. Could have been great but...I guess they could delay the launch, add more characters to the game, make a distinctive art style and match characters to it, make better maps, and add alternate fighting mechanics such as health bars or something other than just the super system. I also noticed that there were rarely any items on the battlefield in PASBR. In fact I don't recall touching anything except bubbles in the LBP level and I don't think they did anything. Maybe there weren't even any items in the beta...Don't worry about those, I don't use them ever in Smash and wouldn't in PASBR.


I haven't even played this game yet and I know more than you....those bubbles give you AP.

I don't know wtf you're talking about it not having a good artstyle. The game is based on different franchises. Each character has its own unique art style and so do the stages. Yeah, the game is cartoony but in a good way. Having gore in a game like this just doesn't make sense. Oh and the games UI and stuff isn't final. What you played is a beta which is months old.

bubbles? there are the ones that help build up your meter. The level locations were the best part of the game in the beta build i played, i did in enjoy the fact that they were constantly changing and moving around which made it less predictable.