Soleron said: Changing the core gameplay = bad. Basic battle mechanics, catching, trainers/wild pokemon, towns/routes. |
Finally someone has take the words out of my mouth. People say ridiculous things like change the gameplay mechanics of pokemon from turn-based to real time. That would be HORRIBLE since the turn based system is what makes pokemon pokemon. I would never want that completely overhauled, but would much rather like a refinement to them. In this case they have done so by adding in double battles in gen 3, triple battles in gen 5 (as well as variations such as laucher and rotation battles). Unfortunately they don't leverage these changes enough in the main storyline. Any major changes to gameplay mechanics should be released in different titles such as mystery dungeon and conquest, which is also what they did right.
What should be changed mainly is as you said, the narrative. I was amazed by how great a narrative pokemon mysery dungeon explorers of time/darkness/sky presented. It was simply amazing to see such amazing character developement and a plot that engages you so greatly that you actually care for the characters in game. Plus the intrigue and unpredictability just wants to make you keep on going to find out what happens in the end. It was truly an emotional roller coaster where you rejoice the wins that you get with your team and feel the sorrow of losing a partner that you have fought alongside. In the you even find out about your true indentity and gives your journey a purpose. I want that to be in the mainline games as well. They should really take a note of this because pokemon is capable of such achievements, as is shown by the mystery dungeon games.