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greenmedic88 said:
Not software, hardware. Have enough hardware units available to be moved with a key soft release. Standard practice. Good games sell hardware/conventional wisdom.

I hope you're not trying to argue that there is reason for not moving as many units of Brawl as possible upon launch, or using sales that are below expectation to assume supply constraints.

The other explanation is that Brawl is not moving hundreds of thousands of consoles because software has not been moving as many hardware units as is typical for consoles. Hardware has been moving itself.

If they could move more hardware in tandem with a Brawl launch, they would. I fail to see the flaw in that.

 I meant hardware, and like I said it doesn't matter, Nintendo could release 10K every week, and people would still wait to buy it, if they wanted to play Brawl.  You don't have any proof that this is due to low demand or that Nintendo isn't stockpiling, all you have is speculation based on a premise that doesn't have any support, you assume that Nintendo will ship their hardware as you think they will.



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)