pezus said:
A bigger ratio of gamers seems to buy games digitally now than when Cataclysm came out (See: Diablo III) |
I very much doubt that. Many stores make midnight events just for this game and WoW has always been strong on retail... until now that is.
As the other poster said, i doubt digital sales compose 75% of sales. I think theres definitly something dodgy in those numbers. I also dont believe Diablo 3 sold 10 millions in just a few months, unless its been released in china/korea already aswell.
Thats the only way i see these numbers been possible.
The other side of that analysis is the games are alot less popular in the west than we thought. I mean... even if these numbers are undertracked... no way they are undertracked by more than a million. I think WoW has alot less players in the west than people realise due to these dodgy blizzard numbers. The sales numbers here clearly show us that the game is selling at one third the rate of the previous expansion. Even if it was cause of digital distribution, it cant be THAT much of a difference. The games sales cant have shifted to digital by 60% of what cataclysm did in retail. It hasnt been that long ago you know...
We can also make a more recent comparison with Guild Wars 2, wich isnt typically a strong retail product, and it has sold aproximatly 900k first week (they also pushed the digital pre-purchase for the game alot). More than what WoW MoP did, and they announced 2 million sales recently. The website here rates the game at 1.15 m sold, wich means digital sales penetration to be around 45%. I dont see how MoP can have a penetration of 75%. It just isnt realistic. Digital isnt THAT farspread yet.