sergiodaly said:
AA is needed in PC because there is no standard resolution... people have more than 20 possible screen resolutions... in TVs there is only SD, HD, FULL HD and 4K... in a game build in 1080p displayed in a 1080p screen, no need for AA, downscaled to 720p or SD could be necessary and upscaled for 4K also could need AA, mind the upscale method... why would we need extra effects to display a image in its native resolution? just more post processing power to make the image in its native res. better? AA would do nothing because there is nothing to do... no midle pixels to be filled with midle colors... |
You still need AA in native res, play fsx in your monitors resolution without any AA and you'll see. 3D games don't have a native res, their artwork gets scaled all the time. Supersampling is the best way to get natural results, but too expensive to go beyond 2xfsaa.
Maybe we'll get some games rendered in 2560x1440 internally, downscaled to 720p to get 2xfsaa. Baldur's gate Dark alliance already used that method on ps2.







