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@ TheBigFatJ
The guy mentions the fill rate, but also points out in the same sentence that he does not come from a developer background. He is the executive producer of the game, not a programmer. He even begins to say that the PS3 can't handle the physics, then corrects himself by saying that it is just more difficult. As anyone familiar with the cell architecture will know, it is pretty much custom built for physics calculations. It's design has a number of similarities with Ageia's PhysX PPU. It is unquestionably better than the 360 in this regard. The 360's general purpose advantage is only really better for things like A.I., but they are not as processor intensive as physics, so the advantage is completely negated.

All things considered, the PS3 quite clearly has higher specs than the 360, but the more complex design means it requires more development time. This game is being ported to PC, so leading with the 360 is just common sense, as it is kind of a middle ground.